With its intensely realistic visuals captured with photogrammetry, free movement, and intuitive interactions, KOBOLD is a unique room-scale VR experience that will entice and terrify.
A transmedia experience, KOBOLD is accompanied by a short film that can be viewed before entering the VR experience. The short film serves as an introduction into the world and characters and tells the backstory of the missing boy and his family.
According to Director Max Sacker at AnotherWorld VR, "KOBOLD intends to push the boundaries of what is possible in VR. The world was scanned from real locations and the characters were captured with photogrammetry and mocap. Meticulous attention was paid to atmospheric design and compelling, experimental narrative inspired by pagan mythology and the claustrophobic environment of 1970s East Germany."
The player then puts on a VR headset and steps into the story, breaking into the abandoned villa, gathering clues, solving a mystery, and entering a dark, mythical underworld inspired by European folklore and pagan mythology.
In order to make the transition from film to VR as immersive as possible, the entire villa (which is a real location in Brandenburg, Germany) and its surroundings were meticulously scanned with photogrammetry. Actors were also 3D scanned and brought to life in VR using motion capture and advanced facial capture technology.
The AAA graphics, character and level design, compelling gameplay and intuitive interactivity were designed from the ground up for the Oculus Rift and HTC Vive.
Technical approach
The technical approach behind KOBOLD made use of three key technological advances that have enabled independent VR production studios and content creators to achieve the kind of cinematic realism required for immersive and breathtaking VR experiences:
Photogrammetry
The environments and characters in KOBOLD were digitized into 3D models using a process called photogrammetry, where real-world environments, objects, and actors are meticulously photographed from many different angles. The photographs were then imported into specialized photogrammetry software, where they could be converted into ultra-realistic, textured, and highly detailed 3D models, providing the basis for environment design or character animation.
The team used RealityScan for its unrivaled speed and high-quality results, and because it is able to handle large volumes of photographs, rapidly turning them into 3D assets that can be integrated into virtual reality.