High-quality 3D model of walnut kernel.
Courtesy of Creative Crops

Spotlights

July 20, 2017

Behind ultra-realistic 3D food assets with Creative Crops

Meet Creative Crops, a studio focused on scanning and creating 3D food assets indistinguishable from the real thing.

Who knew that 3D food assets could be so realistic? Food scanning is the name of the game at Creative Crops, where Swiss 3D artists Gianni Ritschard and Kittiya Khundan offer an ultra-high-quality 3D food library that caters to advertising and product visualization.
 

A chat with the experts

We spoke to the two to find out more about the challenges and rewards of the food scanning business.
 

What was the initial impulse behind starting Creative Crops?

Kittiya: Since we are 3D artists ourselves, we know how challenging it is to get organic objects right in CGI. It's a lot of work if you want to do it from scratch.

I remember a couple of times when I needed some fruits and vegetables for commercial work. I found myself scrolling through endless pages searching for the right food models in high quality. Despite the careful search, I often ended up purchasing models that turned out to be of poor quality.
High-quality 3D model of walnut kernel.
Courtesy of Creative Crops
Meanwhile, Gianni was experimenting with photogrammetry out of interest and curiosity on how it works. We were amazed by how it came out. There were some high-quality 3D food assets out there at that time but by far not enough. We thought having a library full of high-quality 3D food models would be awesome and it would make life easier for 3D artists. Also creating 3D food scans is a lot of fun and, since we're both foodies, it was clear to us that we wanted to launch a 3D food scan store.
 

How do your customers use these 3D assets in their work?

Our 3D food assets can be used in archviz, VFX, games, CGI in general, and even for 3D printing. We remember a 3D printing company buying our models to show a basket full of 3D printed fruit for an exhibition event. Since we were able to help them by providing high-poly model files (high-poly models are ordinarily available only on demand), they sent us some 3D-printed walnuts from our store.
Creative Crops images taken with RealityScan to produce walnut 3D model.

What benefits do you see in photogrammetry?

With photogrammetry, you will get a 3D asset from a real object with all its marks and imperfections that come from a life in the real world. Every object tells a story. Some details are even invisible to the naked eye but it's these details that give life to an object. We are amazed over and over again at how interesting some objects look when viewed close up through a camera lens.

Did you know that the surface of an almond is kinda hairy if you go very close up? What we want to say is that the ‘kinda’ level of details you get by using photogrammetry would take forever to achieve by modeling, if it can even be done at all.

What do you like the most about RealityScan?

We used other photogrammetry software at first. After we heard many times about RealityScan we became curious. Right at the start, we were amazed by its speed and level of details. It's great that you can use so many images without the process getting slow. RealityScan really helped us speed up our process. We immediately fell in love with the software and never went back to the old software again.
3D model of a walnut scanned with RealityScan.

The food looks unbelievably realistic. What is the trick behind it?

We crafted every single scan with love and care. Every step of the workflow contributes to this realism. We believe the most important thing that makes our scans look photorealistic is that we provide an accurate glossiness/roughness and, if needed, an SSS map. We pay a lot of attention to the details and the accuracy of the object.

We always try to keep the original scan objects as a reference after taking photos. Sometimes it takes a whole day just to get the glossiness/roughness right, which can make you feel like you work forever on an asset. In some cases, it really takes up to 4-5 days to complete an asset, so you have to have a considerable amount of patience. It's a lot of work, but at the end it's always worth it.
 

Can you reveal us some of your secrets from the workflow? What steps do you usually undergo?


The challenge begins at the grocery store, when we're on the hunt for an object to scan. There are some funny stories to this work step.

Once, an employee in a grocery store noticed us literally checking out every single apple while picking out the perfect one. So, she kindly but firmly asked us not to touch all the apples or at least wear gloves.

We also clearly remember the odd look from a staffer at a bakery when we asked her to give us another macaron than the one she had picked (because it just wasn't the right one). Or when we showed up at a coffee shop three days in a row without buying anything, just to check if they have the perfect muffin. You see, we're trying very hard to get the perfect objects to scan!
Raw 3D model of walnut after scanning, and remeshed model.
After a long trip to the grocery store, the work process itself begins with taking pictures. We take about 200-600 pictures per scan, depending on the complexity of the object.

Every single object is different and a challenge by itself. We continue with retopology, UV unwrapping, and creating the maps. During the texturing process, we make test renderings in many different environments. Once the asset looks great in all of them, we call it a day and the model is done. And, if we are fast enough, the reward is that we get to eat the scanned object.
Components of 8K maps to produce rendered 3D model of a walnut.

Has it happened that a person thought they could buy real food from your website?

No, not so far. But we have joked about how funny it would be if that would happen. We especially wonder whether someone would actually pay $149 for an apple or a muffin!

What are your plans, as a company, for the future?

We want to create the go-to place for 3D food assets where you can find any food you're looking for. But we do not only want to have the quantity, we also want the highest possible quality so you'll never have to worry if the model is good enough for a close-up.

Since we love traveling, it would be awesome to be able to travel while scanning food to places all over the world—pastry from Paris, sushi from Tokyo, churros from Spain... We currently have over 200 food scans in our store and we're just getting started. There are tons of food out there just waiting for us to scan. We're very excited about the future.

Download RealityScan

RealityScan is free to use for students, educators, and individuals and companies with an annual gross revenue below $1 million USD.

Above the $1M threshold? Visit our licensing page to find out about your purchasing options.

Download the launcher

Before you can install and run RealityScan, you’ll need to download and install the Epic Games launcher.

Install Epic Games Launcher

Once downloaded and installed, open the launcher and create or log in to your Epic Games account.

Having trouble? Get support, or restart your Epic Games launcher download in Step 1.

Install RealityScan

Once logged in, navigate to the RealityScan tab in the Unreal Engine section and click the install button to download the most recent version.