A 3D tree stump on the screen of a phone running RealityScan Mobile 1.9.
RealityScan Mobile 1.9 is now available, with a number of new features, enhancements, and fixes to known issues across capturing, reviewing, and processing workflows that result in greater productivity and reliability.
 
 

What’s new in RealityScan Mobile 1.9

Capture improvements

It’s now possible to delete photos in the Review stage—either in the Image gallery or Image details views—as well as during Capture; this makes it easier to clean up any unneeded or unusable images after the fact, freeing up your capacity to take more photos.

You can also now take more pictures when viewing an unprocessed object even if you have no connectivity, ensuring you don’t lose momentum just because of a network outage.

In addition, you’ll now receive a warning on iOS should your device overheat, giving you an early prompt to let your device cool down that can avoid sudden app crashes, device throttling, or battery degradation.

And we’ve made a minor UI change to present users with the easiest path to success by putting the AR capture mode ahead of the Standard and Object modes. The AR mode gives you the most guidance, while Standard and Object modes offer additional features.
An exploded view of the UI in RealityScan Mobile 1.9.

Model view improvements

You can now access detailed information about your model—including the vertex and triangle counts, the texture resolution, the total size on disk, and the processing settings used—directly from the Model view, eliminating the need to load it into a DCC app just to inspect it.
We’ve also improved the appearance of the View Cube (the UI element that makes it easy to orient yourself spatially in relation to your model), and added icons to the 3D view menu items, making them faster to locate.
 
 

Processing improvements

Depending on the end application for your mesh, you may or may not want it to be watertight
In Object mode, a watertight mesh is now created by default, making it ready for 3D printing and game engines. With this setting, scans automatically export as solid, closed 3D volumes without holes, saving you time on manual mesh repair.

Conversely, in Standard mode, the default setting is now non-watertight, leading to faster processing and avoiding artificial geometric filler; it’s ideal for environments or surface scans.
And finally, project titles are now preserved as you enter them, rather than being converted to title case.

You can find out more about all the updates in the Release Notes. You can also get a step-by-step guide to using RealityScan Mobile in the documentation, and visit the EDC forums to ask and answer questions and share your work.